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About This ContentLost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North-a vast realm of free settlements surrounded by wilderness and adventure.Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance.
The contents of the story are indexed and linked, where appropriate. Combat encounters and boxed text are preloaded and ready to drop onto maps and into the chat window with a few clicks.
Just in case you find this helpful, here are the various high-resolution maps I've made to run the Lost Mine of Phandelver (in Roll20 in my case).Phandalin:Phandalin in rain:Phandalin by night:Phandalin at dusk/dawn:Phandalin in winter:Phandalin on winter's night:Redbrand hideout:Redbrand hideout pit-trap:Cragmaw Castle:Wyvern Tor:Old Owl Well:Thundertree:And finally, the big one, the Lost Mine:Phew! Even if you're not running LMoP, you might be able to use some of these in other adventures.Also, just for fun, here's a hype trailer I made for our campaign. I wish I had read that before my players visited Wyvern Tor, it was a most unmemorable encounter (except for the Wizard, and only because he used the Fireball scroll to kill all the Orcs).Still one of my characters has been kidnapped by the shapeshifting spider-spawn and so now I get to have a new map for wherever they take him (hint: Thundertree).Also have to work out how (if) I want to run the Hobgoblin invasion of Phandalin. The 5E battle rules they printed in UA are astoundingly un-inspiring and the mass battle rules I usually adapt seem a little too heavyweight for this.
Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver.Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps.
I suspect I'll just have units of Hobgoblin archers do aoe effects (modified for cover, save for half) and the like.