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Is dolphin able to play sega triforce games such as: F-Zero AX F-Zero AX Monster Ride Gekitou Pro Yakyuu The Key Of Avalon 2 The Key Of Avalon: The Wizard Master The Key Of Avalon Ver.1.20: Summon The New Monsters Virtua Striker 2002 Virtua Striker 4 Virtua Striker 4 Ver.2006? Looks like the triforce system has the same hardware as the gamecube.
Arcade flyer of the first gameThe Virtua Striker (バーチャストライカー in ) are -style. Originally developed by, the series moved to with Virtua Striker 3. But the series moved to Sega Sports Design R&D Dept. With Virtua Striker 4. The original Virtua Striker, released in 1994, was the first association football game to use, and was also notable for its early use of, along with Sega's own.
Only two games in the series have been released on home consoles - Virtua Striker 2 for the Sega Dreamcast, and Virtua Striker 2002 for the Nintendo GameCube. Contents.History The main series includes:. Virtua Striker (1994). Virtua Striker 2 (1997). Virtua Striker 2 ver.
'98 (update, 1998). Virtua Striker 2 ver. '99 (update, 1998). Virtua Striker 2 ver. '99.1 (update, 1998).
Virtua Striker 2 ver. 2000 (update, 1999). Virtua Striker 2 ver. 2000.1 ( port; December 1999; named Virtua Striker 2 in US version). Virtua Striker 3 (2001). Virtua Striker 2002 (2002). Virtua Striker 3 ver.
2002 ( port; February 2002; named Virtua Striker 2002 in US version). Virtua Striker 4 (2004). Virtua Striker 4 ver. 2006 (2006)The original Virtua Striker game received and ports, distributed respectively through and, in February 2013, exclusively for Japan.
Overview The original Virtua Striker used Sega's hardware. The Virtua Striker 2 series run on, with the exception of Virtua Striker 2 ver. 2000, which appeared on the -based system. Virtua Striker 3 was released for the NAOMI 2; subsequent installments ( Virtua Striker 2002 and Virtua Striker 4) use the -based hardware. Virtua Striker 4 adds a card system and syncing, allowing players to configure strategies and formations on the move.The game consists of a single-elimination knock-out tournament with 16 teams (like in the knock-out stage of the ), with each match lasting two minutes by default, plus injury time and, if the match ends in a draw, one extra minute of. If the draw persists, penalty shootouts are used to decide the winner.
In the console versions and Virtua Striker 4, matches are divided in two halves of one and a half minute each, with substitutions allowed at half time. Virtua Striker 4 also adds a qualifying match, which grants access to the tournament proper if won.The game operates with three buttons: one for passing (which is also used for sliding tackles when not in possession of the ball), one for long balls (which automatically crosses if the player is running parallel to the box) and one for shots, which can be charged or, if the player is on the receiving end of a cross, tapped for a header or volley finish. The Start button is used to alternate between each team's two available tactical schemes before and during a match (except for the first game, which had no such mechanic, as each team came with its own preset formation) - while each has an offensive or defensive mentality, the formation of choice before kick-off will influence in which formation the team will adopt a neutral mentality.
Virtua Striker 4 also added a sprint button.The series has been ported to on two occasions: Virtua Striker 2 for the Dreamcast (released in and as Virtua Striker 2 ver. 2000.1) and Virtua Striker 2002 for the GameCube ( Virtua Striker 3 ver. 2002 in Japan).
![Virtua Striker 4 Ver.2006 Dolphin Virtua Striker 4 Ver.2006 Dolphin](/uploads/1/2/5/5/125585930/804257735.png)
CPU: IBM Power PC 'Gekko'Sound DSP: Custom Macronix 16bit DSP @ 81MHzMain RAM: Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.RAM: Upgradable RAM modules, up to 512MB (possibly higher)Graphics Engine: 'Flipper' (Custom ATI/Nintendo)Color: 24-bit Color, 24-bit Z Buffer.Hardware Features: Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter. I have dumped this GD-Rom on.gdiAvaron No Kagi (Mein) (J) ! GDT-0005A.rarAvaron No Kagi (Mein) (J) !
GDT-0005C.rarAvaron No Kagi (Mein) (J) ! GDT-0005F.rarAvaron No Kagi (Mein) (J) ! GDT-0005G.rarAvaron No Kagi (Sateraito) (J) ! GDT-0006A.rarAvaron No Kagi (Sateraito) (J) !
GDT-0006C.rarAvaron No Kagi (Sateraito) (J) ! GDT-0006F.rarBoot Update (J) ! GDT-0011.rarGekitou Puro Yakyuu Mizushima Shinji S0utaazu Vs Puro Yakyuu (J) ! GDT-0008C.rarVirtua Striker 4 (J) ! GDT-0013E.rarVirtua Striker 2002 (J) ! GDT-0001.rar. Search my dump on a net torrent private!Google is your friendI want help real developer emulator!
Need.gdi pluging similard to makaron or nuldc!sorry my english is too bad:'( 'i'm french'i have boards triforce jap and euroi have dump chihiro too!I'm dumper of this dumpsPS: Your list is incomplet! Missing:Mario Kart Arcade GPMario Kart Arcade 2F-Zero ACF-Zero Axand all other contry for all!! Asia, usa, export, euro, japanGDT-0006F is on ID REF!GD: GD-RomT: Triforce0006: order numberF: Revision versionfor country look a TOC of your gdrom for exemple:Listing of cdromCD-ROMINFOTitleTHE KEY OF AVALON CLIENTMedia ID1145Media ConfigGD-ROM1/1RegionsJPeripheral String0000000Product NumberGDT-0006FVersionV7.001Release Date20030924Manufacturer IDTrackStart SectorEnd SectorTrack Sizetrack01.bin400track02.raw9904track03.bin0Dump of PIC is impossible! G+The Guru have a solution but it's most expensiveI Want contact developers of dolphin emulator.